There's a lot of The Warriors in Huntdown, but there's also a lot of. Elsewhere, the simple act of crouching from a sprint sets you sliding on your knees, Vanquish style, before you push up against cover or maybe just unleash both barrels into an enemy's nether regions. Within your moveset there's some neat detail, too - if an enemy gets too close you can kick them back, tossing them in the air ready to be juggled with a stream of bullets. Like Rolling Thunder there's a heavy use of cover, be that ducking into doorways or behind crates and barrels, and the action is intense enough to ensure you're best carefully pushing forwards rather than running carefree through the mobs. There's an emphasis on the gunning over the running in Huntdown - a polite way to say its platforming can fall flat, but it's not so much an issue when the combat is so chunky and considered. Good god this thing is gorgeous, the density of its vision bringing its scuzzy streets alive. Put that down to the detail, the screen filled with the kind of incidental action and depth just not possible in the era which Huntdown's style apes. The work of small Swedish team Easy Trigger Games, Huntdown is a run and gun game cast in the mold of Contra and Rolling Thunder, with an artstyle seemingly borrowed from Bitmap Brothers in their prime: it's all muscular design and brooding shadows, and it looks frankly spectacular. Availability: Out now on PlayStation 4, Xbox One, PC, Mac and Switch.For shame, really, as I picked it up a few months later and realised Huntdown stands apart from others of its ilk, partly thanks to how it leans into all that excess while delivering a brilliantly taut action game at the same time. So pervasive is that influence, though, that it can become a bit wearying - which is my excuse for missing Huntdown first time around when it came out last May, its 80s excess getting lost in all those other similarly themed games drowning out the storefronts of the eShop and Steam. Small wonder that the era's been plundered so heavily by video games ever since - these VHS wonders are shorthand for the kind of hedonism and excess we pick up our controllers for in the first place. It's an incontrovertible truth that the recipe for the ultimate Friday night in involves a stash of cheap beer, some cheap weed and a scratchy 80s sci-fi classic where it soon becomes clear the cast and crew were indulging in much the same throughout the shoot: The Hidden with its machine gun wielding strippers, or Night of the Comet with its post-apocalyptic shopping mall shootouts. Some games provide very little challenge in this regard, but there are others that will likely have players pulling out their hair as they attempt to complete the seemingly impossible challenges being asked of them.A 2D run and gunner that's as in your face as an 80s Troma classic, Huntdown matches its excess with brilliant detail. For most though, platinum trophies serve simply as a sign that a player has done all that there is to do in a game squeezing out every possible drop of fun in the process. They serve as hard evidence of a player's mastery and can even give them bragging rights over their friends and fellow gamers in some social circles. Updated on August 21, 2022, by Tom Bowen: Trophies and Achievements are a great way to celebrate skill and perseverance in gaming. Some games are exclusive to the system, some aren’t, but they’re all going to be super challenging and they've all inspired gamers to replace their controller (and even TV sets) after coming so close but ending up so far. Buckle up for some of the most difficult platinum trophies on PS4. Still, from casual trophy dabblers, to those not interested at all, to dedicated trophy hunters, players have noticed that some games are much less willing to give up their trophies than others.
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